loadImage(completionHandler:)
Loads the image set on the challenge definition, which may be nil if none was set.
Declaration
func loadImage(completionHandler: @escaping @Sendable (UIImage?, (any Error)?) -> Void)var image: UIImage? { get async throws }func loadImage(completionHandler: @escaping @Sendable (NSImage?, (any Error)?) -> Void)var image: NSImage? { get async throws }