getCurrentSignedInPlayer(forContainer:completionHandler:)
Returns player information for the currently signed-in player.
Declaration
class func getCurrentSignedInPlayer(forContainer containerName: String?, completionHandler handler: @escaping @Sendable (GKCloudPlayer?, (any Error)?) -> Void)class func currentSignedInPlayer(forContainer containerName: String?) async throws -> GKCloudPlayerParameters
- containerName:
String containing a unique container name associated with the app.
- handler:
A block that is called after the player information is retrieved.
- player
The GKCloudPlayer object representing the currently signed-in player.
- error
If an error occurred, this parameter holds an error object that explains the error. Otherwise, the value of this parameter is
nil. SeeGameKit Constantsfor a list of error codes specific to GameKit.
Discussion
The container name must be a unique string associated with the app.