fetchSavedGames(completionHandler:)
Retrieves all available saved games.
Declaration
func fetchSavedGames(completionHandler handler: (@Sendable ([GKSavedGame]?, (any Error)?) -> Void)? = nil)func fetchSavedGames() async throws -> [GKSavedGame]Parameters
- handler:
The block that this method calls when it completes the request.
The block receives the following parameters:
- savedGames
An array of saved games that GameKit fetches.
- error
Describes an error if it occurs, or
nilif the operation completes.
Mentioned in
Discussion
If more than one saved game has the same filename, a conflict occurs and you must choose which saved game filename is correct using the resolveConflictingSavedGames(_:with:completionHandler:) method.