send(_:to:dataMode:)
Transmits data to one or more players connected to the match.
Declaration
func send(_ data: Data, to players: [GKPlayer], dataMode mode: GKMatch.SendDataMode) throwsParameters
- data:
The bytes to send.
- players:
The players who receive the data.
- mode:
The mechanism used to send the data.
Mentioned in
Discussion
The match queues the data and transmits it when the network becomes available.