Contents

send(_:toPlayers:with:)

Transmits data to a list of connected players.

Declaration

func send(_ data: Data, toPlayers playerIDs: [String], with mode: GKMatch.SendDataMode) throws

Parameters

  • data:

    The bytes to send.

  • playerIDs:

    The identifier strings for the list of players who should receive the data.

  • mode:

    The mechanism used to send the data.

Discussion

The match queues the data and transmits it when the network becomes available.

See Also

Deprecated Methods and Properties