match(_:didReceive:forRecipient:fromRemotePlayer:)
Processes the data sent from one player to another.
Declaration
optional func match(_ match: GKMatch, didReceive data: Data, forRecipient recipient: GKPlayer, fromRemotePlayer player: GKPlayer)Parameters
- match:
The match associated with the data.
- data:
The data sent by the player.
- recipient:
The player who receives the data.
- player:
The player who sends the data.
Discussion
Your game defines its own format for data packets it transmits and receives over the network.