Contents

match(_:shouldReinviteDisconnectedPlayer:)

Determines whether the local player should reinvite another player who disconnected from a two-player match.

Declaration

optional func match(_ match: GKMatch, shouldReinviteDisconnectedPlayer player: GKPlayer) -> Bool

Parameters

  • match:

    The match that the player disconnected from.

  • player:

    The player who disconnected from the match.

Mentioned in

Return Value

true if GameKit should reinvite the player when they disconnect; false if GameKit should end the match when the player disconnects.

Discussion

If the player successfully reconnects to the match, GameKit sends match(_:player:didChange:) to the match’s delegate.