matchmakerViewController(_:didReceiveAcceptFromHostedPlayer:)
Called when a player in a hosted match accepts the invitation.
Declaration
optional func matchmakerViewController(_ viewController: GKMatchmakerViewController, didReceiveAcceptFromHostedPlayer playerID: String)Parameters
- viewController:
The view controller that accepted the invitation.
- playerID:
The identifier of the accepting player.
Discussion
After a player accepts an invitation, that player’s device should connect to your server. Once the connection is established, your game should call the view controller’s setHostedPlayer(_:connected:) method to update the player’s connection status.