scopedIDsArePersistent()
Returns a Boolean value depending on whether the player identifiers are persistent across game instances or unique to the game instance.
Declaration
func scopedIDsArePersistent() -> BoolMentioned in
Return Value
Returns true if the gamePlayerID and teamPlayerID properties are the same across all instances of this game; otherwise, false if the identifiers are unique to this game instance only.
Discussion
An instance is the time between when the game launches and when the game terminates.