Contents

scopedIDsArePersistent()

Returns a Boolean value depending on whether the player identifiers are persistent across game instances or unique to the game instance.

Declaration

func scopedIDsArePersistent() -> Bool

Mentioned in

Return Value

Returns true if the gamePlayerID and teamPlayerID properties are the same across all instances of this game; otherwise, false if the identifiers are unique to this game instance only.

Discussion

An instance is the time between when the game launches and when the game terminates.

See Also

Identifying the player