Contents

player(_:matchEnded:)

Handles when the match ends.

Declaration

optional func player(_ player: GKPlayer, matchEnded match: GKTurnBasedMatch)

Parameters

  • player:

    The player who receives this turn-based event.

  • match:

    The match that ends.

Mentioned in

Discussion

Implement this method to stop gameplay, notify the player that the match is over, and show the participant outcomes.

See Also

Handling Match-Related Events