Contents

reply(withLocalizableMessageKey:arguments:data:completionHandler:)

Replies to an exchange request on behalf of a recipient.

Declaration

func reply(withLocalizableMessageKey key: String, arguments: [String], data: Data, completionHandler: (@Sendable ((any Error)?) -> Void)? = nil)
func reply(withLocalizableMessageKey key: String, arguments: [String], data: Data) async throws

Parameters

  • key:

    The identifier for looking up the translated reply message in the default Localized.strings file. If you use a formatted string with specifiers, provide the arguments.

  • arguments:

    A list of arguments to substitute into the localized string if it’s formatted and contains specifiers.

  • data:

    The game-specific data associated with the reply.

  • completionHandler:

    The block that GameKit calls when it completes the request.

    The block receives the following parameter:

    error

    Describes an error if it occurs, or nil if the operation completes.

Mentioned in

Discussion

To accept or decline an exchange request, invoke this method from the player(_:receivedExchangeRequest:for:) protocol method. Include game-specific details about the exchange in the data parameter. When all recipients reply or time out, GameKit invokes the player(_:receivedExchangeReplies:forCompletedExchange:for:) protocol method in the game instances of the sender and the current participant.

See Also

Replying to Exchange Requests