---
title: GKTurnBasedMatch.Outcome.none
framework: gamekit
role: symbol
role_heading: Case
path: gamekit/gkturnbasedmatch/outcome/none
---

# GKTurnBasedMatch.Outcome.none

The participant doesn’t reach an outcome.

## Declaration

```swift
case none
```

## See Also

### Outcomes

- [GKTurnBasedMatch.Outcome.quit](gamekit/gkturnbasedmatch/outcome/quit.md)
- [GKTurnBasedMatch.Outcome.won](gamekit/gkturnbasedmatch/outcome/won.md)
- [GKTurnBasedMatch.Outcome.lost](gamekit/gkturnbasedmatch/outcome/lost.md)
- [GKTurnBasedMatch.Outcome.tied](gamekit/gkturnbasedmatch/outcome/tied.md)
- [GKTurnBasedMatch.Outcome.timeExpired](gamekit/gkturnbasedmatch/outcome/timeexpired.md)
- [GKTurnBasedMatch.Outcome.first](gamekit/gkturnbasedmatch/outcome/first.md)
- [GKTurnBasedMatch.Outcome.second](gamekit/gkturnbasedmatch/outcome/second.md)
- [GKTurnBasedMatch.Outcome.third](gamekit/gkturnbasedmatch/outcome/third.md)
- [GKTurnBasedMatch.Outcome.fourth](gamekit/gkturnbasedmatch/outcome/fourth.md)
- [GKTurnBasedMatch.Outcome.customRange](gamekit/gkturnbasedmatch/outcome/customrange.md)
