init(goal:weight:)
Creates a behavior with a single goal.
Declaration
convenience init(goal: GKGoal, weight: Float)Parameters
- goal:
A goal object.
- weight:
A weight to be applied to the goal’s influence on an agent’s speed and direction.
Return Value
A new behavior object. To assign a set of goals to an agent, use its behavior property.
Discussion
For more information, see GameplayKit Programming Guide.