GKBillowNoiseSource
A procedural noise generator whose output is a type of fractal coherent noise with smooth features.
Declaration
class GKBillowNoiseSourceOverview
Billow noise is similar to Perlin noise (see the GKPerlinNoiseSource class), but with more rounded features resembling natural phenomena such as treetops and hills.
[Image]
Like all GKNoiseSource subclasses, a billow noise source represents a noise generation algorithm and its parameters. To make use of a noise source, first create GKNoise object from it (and optionally apply operations to that noise object or combine it with other noise objects). Then create a GKNoiseMap object from your noise object, generating a concrete field of values that you can sample from directly or visualize using the SKTexture or SKTileMap class.