init(componentClass:)
Initializes a component system to manage components of the specified class.
Declaration
init(componentClass cls: AnyClass)Return Value
A new component system.
Discussion
Each GKComponentSystem object manages components of a specific GKComponent subclass, which you specify with the class parameter in this intializer. After initializing a component system, you may add components to it only if their type matches the system’s component class.
For more information, see GameplayKit Programming Guide.