---
title: GKGraphNode3D
framework: gameplaykit
role: symbol
role_heading: Class
path: gameplaykit/gkgraphnode3d
---

# GKGraphNode3D

A node in a navigation graph, associated with a point in continuous 3D space.

## Declaration

```swift
class GKGraphNode3D
```

## Overview

Overview Together, a network of nodes form a graph that describes the navigability of a game world. Use graph nodes with a GKGraph object to perform actions that relate to the network of nodes as a whole, such as pathfinding to determine routes through the network. To learn more about graphs and pathfinding, see Pathfinding in GameplayKit Programming Guide.

## Topics

### Creating a Graph Node

- [init(point:)](gameplaykit/gkgraphnode3d/init(point:).md)
- [node(withPoint:)](gameplaykit/gkgraphnode3d/node(withpoint:).md)

### Inspecting a Node’s Position

- [position](gameplaykit/gkgraphnode3d/position.md)

## Relationships

### Inherits From

- [GKGraphNode](gameplaykit/gkgraphnode.md)

### Conforms To

- [CVarArg](swift/cvararg.md)
- [CustomDebugStringConvertible](swift/customdebugstringconvertible.md)
- [CustomStringConvertible](swift/customstringconvertible.md)
- [Equatable](swift/equatable.md)
- [Hashable](swift/hashable.md)
- [NSCoding](foundation/nscoding.md)
- [NSObjectProtocol](objectivec/nsobjectprotocol.md)
- [NSSecureCoding](foundation/nssecurecoding.md)

## See Also

### Pathfinding

- [GKGraph](gameplaykit/gkgraph.md)
- [GKObstacleGraph](gameplaykit/gkobstaclegraph.md)
- [GKMeshGraph](gameplaykit/gkmeshgraph.md)
- [GKGridGraph](gameplaykit/gkgridgraph.md)
- [GKGraphNode](gameplaykit/gkgraphnode.md)
- [GKGraphNode2D](gameplaykit/gkgraphnode2d.md)
- [GKGridGraphNode](gameplaykit/gkgridgraphnode.md)
