rotate(by:)
Rotates the entire noise field by the specified x, y, and z angles.
Declaration
func rotate(by radians: vector_double3)Parameters
- radians:
A vector whose x, y, and z components each provide a rotation angle in radians around the corresponding axis in the noise field.
Discussion
A noise field is inherently three-dimensional and infinite in extent; when you create a GKNoiseMap object from a noise object, the resulting array of noise values is a “slice” of the noise field (through its z = 0 plane, with a specified size and position). By translating, rotating, and scaling the noise field in 3D before you create a noise map, you can create interesting effects. For example, applying an x- or y-axis rotation to noise generated by a GKCylindersNoiseSource object “slices” along the length of the cylinders, creating a wood-grain pattern.
[Image]