---
title: origin
framework: gameplaykit
role: symbol
role_heading: Instance Property
path: gameplaykit/gknoisemap/origin
---

# origin

The position of the “slice” of noise samples contained in the noise map relative to the unit coordinate space of the noise object it was created from.

## Declaration

```swift
var origin: vector_double2 { get }
```

## Discussion

Discussion This property is read-only; you define the origin of a noise map when creating it with the interpolatedValue(at:) initializer.

## See Also

### Inspecting a Noise Map

- [size](gameplaykit/gknoisemap/size.md)
- [sampleCount](gameplaykit/gknoisemap/samplecount.md)
- [isSeamless](gameplaykit/gknoisemap/isseamless.md)
