init()
Initializes a new, empty rule system.
Declaration
init()Return Value
A rule system object.
Discussion
A newly created rule system contains no state, rules, or facts.
For more information, see GameplayKit Programming Guide.
Initializes a new, empty rule system.
init()A rule system object.
A newly created rule system contains no state, rules, or facts.
For more information, see GameplayKit Programming Guide.