---
title: GameSaveSyncedDirectory.State.closed
framework: gamesave
role: symbol
role_heading: Case
path: gamesave/gamesavesynceddirectory/state-swift.enum/closed
---

# GameSaveSyncedDirectory.State.closed

The directory is closed.

## Declaration

```swift
case closed
```

## See Also

### Directory states

- [GameSaveSyncedDirectory.State.conflicted(versions:)](gamesave/gamesavesynceddirectory/state-swift.enum/conflicted(versions:).md)
- [GameSaveSyncedDirectory.State.error(_:)](gamesave/gamesavesynceddirectory/state-swift.enum/error(_:).md)
- [GameSaveSyncedDirectory.State.local(_:)](gamesave/gamesavesynceddirectory/state-swift.enum/local(_:).md)
- [GameSaveSyncedDirectory.State.offline(_:)](gamesave/gamesavesynceddirectory/state-swift.enum/offline(_:).md)
- [GameSaveSyncedDirectory.State.ready(_:)](gamesave/gamesavesynceddirectory/state-swift.enum/ready(_:).md)
- [GameSaveSyncedDirectory.State.syncing](gamesave/gamesavesynceddirectory/state-swift.enum/syncing.md)
