---
title: "GameSaveSyncedDirectory.State.conflicted(versions:)"
framework: gamesave
role: symbol
role_heading: Case
path: "gamesave/gamesavesynceddirectory/state-swift.enum/conflicted(versions:)"
---

# GameSaveSyncedDirectory.State.conflicted(versions:)

The directory has conflicts with the cloud, which the game needs to resolve.

## Declaration

```swift
case conflicted(versions: [GameSaveSyncedDirectory.Version])
```

## See Also

### Directory states

- [GameSaveSyncedDirectory.State.closed](gamesave/gamesavesynceddirectory/state-swift.enum/closed.md)
- [GameSaveSyncedDirectory.State.error(_:)](gamesave/gamesavesynceddirectory/state-swift.enum/error(_:).md)
- [GameSaveSyncedDirectory.State.local(_:)](gamesave/gamesavesynceddirectory/state-swift.enum/local(_:).md)
- [GameSaveSyncedDirectory.State.offline(_:)](gamesave/gamesavesynceddirectory/state-swift.enum/offline(_:).md)
- [GameSaveSyncedDirectory.State.ready(_:)](gamesave/gamesavesynceddirectory/state-swift.enum/ready(_:).md)
- [GameSaveSyncedDirectory.State.syncing](gamesave/gamesavesynceddirectory/state-swift.enum/syncing.md)
