colorMaterialEnabled
A Boolean value that indicates whether or not to use the color vertex attribute when calculating the light’s interaction with the material.
Declaration
var colorMaterialEnabled: GLboolean { get set }Discussion
If the value is set to GL_TRUE, then the color attribute provided in the vertex data is used as the material’s color when performing any lighting calculations. If the value is set to GL_FALSE then the colors stored in the material property are used to light the primitive. The default value is GL_FALSE.