---
title: material
framework: GLKit
role: symbol
role_heading: Instance Property
platforms: [iOS 5.0+, iPadOS 5.0+, macOS 10.8+, tvOS 9.0+]
path: glkit/glkbaseeffect/material
---

# material

The material properties used when calculating the light values for a rendered primitive.

## Declaration

```swift
var material: GLKEffectPropertyMaterial { get }
```

## See Also

### Configuring Lights

- [lightingType](glkit/glkbaseeffect/lightingtype.md)
- [lightModelTwoSided](glkit/glkbaseeffect/lightmodeltwosided.md)
- [lightModelAmbientColor](glkit/glkbaseeffect/lightmodelambientcolor.md)
- [light0](glkit/glkbaseeffect/light0.md)
- [light1](glkit/glkbaseeffect/light1.md)
- [light2](glkit/glkbaseeffect/light2.md)
