newMeshes(from:sourceMeshes:)
Declaration
class func newMeshes(from asset: MDLAsset, sourceMeshes: AutoreleasingUnsafeMutablePointer<NSArray?>?) throws -> [GLKMesh]class func newMeshes(from asset: MDLAsset, sourceMeshes: AutoreleasingUnsafeMutablePointer<NSArray?>?) throws -> [GLKMesh]