---
title: "GLKQuaternionMakeWithAngleAndAxis(_:_:_:_:)"
framework: GLKit
role: symbol
role_heading: Function
platforms: [iOS 5.0+, iPadOS 5.0+, macOS 10.8+, tvOS 9.0+]
path: "glkit/glkquaternionmakewithangleandaxis(_:_:_:_:)"
---

# GLKQuaternionMakeWithAngleAndAxis(_:_:_:_:)

Creates a quaternion that represents a rotation around an axis.

## Declaration

```swift
func GLKQuaternionMakeWithAngleAndAxis(_ radians: Float, _ x: Float, _ y: Float, _ z: Float) -> GLKQuaternion
```

## Parameters

- `radians`: The angle of the rotation in radians (a positive angle is counterclockwise).
- `x`: The x component of the axis.
- `y`: The y component of the axis.
- `z`: The z component of the axis.

## Return Value

Return Value A new quaternion.

## See Also

### Creating Quaternions

- [GLKQuaternionMake(_:_:_:_:)](glkit/glkquaternionmake(_:_:_:_:).md)
- [GLKQuaternionMakeWithArray(_:)](glkit/glkquaternionmakewitharray(_:).md)
- [GLKQuaternionMakeWithVector3(_:_:)](glkit/glkquaternionmakewithvector3(_:_:).md)
- [GLKQuaternionMakeWithAngleAndVector3Axis(_:_:)](glkit/glkquaternionmakewithangleandvector3axis(_:_:).md)
- [GLKQuaternionMakeWithMatrix3(_:)](glkit/glkquaternionmakewithmatrix3(_:).md)
- [GLKQuaternionMakeWithMatrix4(_:)](glkit/glkquaternionmakewithmatrix4(_:).md)
