---
title: "GLKQuaternionMakeWithMatrix3(_:)"
framework: GLKit
role: symbol
role_heading: Function
platforms: [iOS 5.0+, iPadOS 5.0+, macOS 10.8+, tvOS 9.0+]
path: "glkit/glkquaternionmakewithmatrix3(_:)"
---

# GLKQuaternionMakeWithMatrix3(_:)

Creates a quaternion from a rotation matrix.

## Declaration

```swift
func GLKQuaternionMakeWithMatrix3(_ matrix: GLKMatrix3) -> GLKQuaternion
```

## Parameters

- `matrix`: A rotation matrix to convert into a quaternion.

## Return Value

Return Value A new quaternion.

## See Also

### Creating Quaternions

- [GLKQuaternionMake(_:_:_:_:)](glkit/glkquaternionmake(_:_:_:_:).md)
- [GLKQuaternionMakeWithArray(_:)](glkit/glkquaternionmakewitharray(_:).md)
- [GLKQuaternionMakeWithVector3(_:_:)](glkit/glkquaternionmakewithvector3(_:_:).md)
- [GLKQuaternionMakeWithAngleAndAxis(_:_:_:_:)](glkit/glkquaternionmakewithangleandaxis(_:_:_:_:).md)
- [GLKQuaternionMakeWithAngleAndVector3Axis(_:_:)](glkit/glkquaternionmakewithangleandvector3axis(_:_:).md)
- [GLKQuaternionMakeWithMatrix4(_:)](glkit/glkquaternionmakewithmatrix4(_:).md)
