---
title: textureCubeMap
framework: GLKit
role: symbol
role_heading: Instance Property
platforms: [iOS 5.0+, iPadOS 5.0+, macOS 10.8+, tvOS 9.0+]
path: glkit/glkreflectionmapeffect/texturecubemap
---

# textureCubeMap

The texture map to apply in the reflection stage.

## Declaration

```swift
var textureCubeMap: GLKEffectPropertyTexture { get }
```

## Discussion

Discussion Your application should create a complete texture cube map in its initialization code. Then, assign the name of this texture to the textureCubeMap property. reflectionMapObject.textureCubeMap.glName = texture_name;

## See Also

### Effect Properties

- [matrix](glkit/glkreflectionmapeffect/matrix.md)
