---
title: textureCubeMap
framework: GLKit
role: symbol
role_heading: Instance Property
platforms: [iOS 5.0+, iPadOS 5.0+, macOS 10.8+, tvOS 9.0+]
path: glkit/glkskyboxeffect/texturecubemap
---

# textureCubeMap

The texture to apply to the skybox.

## Declaration

```swift
var textureCubeMap: GLKEffectPropertyTexture { get }
```

## Discussion

Discussion Your application should create a complete texture cube map in its initialization code. Then, assign the name of this texture to the textureCubeMap property of the skybox object. skyboxEffect.textureCubeMap.glName = texture_name;

## See Also

### Configuring the Skybox

- [center](glkit/glkskyboxeffect/center.md)
- [xSize](glkit/glkskyboxeffect/xsize.md)
- [ySize](glkit/glkskyboxeffect/ysize.md)
- [zSize](glkit/glkskyboxeffect/zsize.md)
