---
title: "texture(withContentsOf:options:)"
framework: glkit
role: symbol
role_heading: Type Method
path: "glkit/glktextureloader/texture(withcontentsof:options:)-2ljxb"
---

# texture(withContentsOf:options:)

Loads a 2D texture image from a memory range and creates a new texture from the data.

## Declaration

```swift
class func texture(withContentsOf data: Data, options: [String : NSNumber]? = nil) throws -> GLKTextureInfo
```

## Parameters

- `data`: The memory range to load as a texture.
- `options`: A dictionary that describes any additional steps you want the texture loader to take when loading the texture. See doc://com.apple.glkit/documentation/GLKit/texture-loading-options.

## Return Value

Return Value A texture info object that describes the loaded texture or nil if an error occurred.

## Discussion

Discussion This class method loads the texture into the sharegroup attached to the current context for the thread this method is called on. note: In Swift, this method returns a nonoptional result and is marked with the throws keyword to indicate that it throws an error in cases of failure. You call this method in a try expression and handle any errors in the catch clauses of a do statement, as described in Error Handling in The Swift Programming Language and About Imported Cocoa Error Parameters.

## See Also

### Creating Textures from In-Memory Representations

- [texture(withContentsOf:options:queue:completionHandler:)](glkit/glktextureloader/texture(withcontentsof:options:queue:completionhandler:)-6n0cf.md)
