GLKVector4
A representation of a 4-component vector.
Declaration
typealias GLKVector4 = _GLKVector4Fields
Name | Description |
|---|---|
| The first component in the vector. Typically used when the vector refers to a position or normal. |
| The second component in the vector. Typically used when the vector refers to a position or normal. |
| The third component in the vector. Typically used when the vector refers to a position or normal. |
| The fourth component in the vector. Typically used when the vector refers to a position. |
| The first component in the vector. Typically used when the vector refers to a color value. |
| The second component in the vector. Typically used when the vector refers to a color value. |
| The third component in the vector. Typically used when the vector refers to a color value. |
| The fourth component in the vector. Typically used when the vector refers to a color value. |
| The first component in the vector. Typically used when the vector refers to texture coordinates. |
| The second component in the vector. Typically used when the vector refers to texture coordinates. |
| The third component in the vector. Typically used when the vector refers to texture coordinates. |
| The third component in the vector. Typically used when the vector refers to texture coordinates. |
| The elements of the vector expressed as an array. |