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GLKVector4AllEqualToVector4(_:_:)

Returns a Boolean value that indicates whether each component of the first vector is equal to the corresponding component of a second vector.

Declaration

func GLKVector4AllEqualToVector4(_ vectorLeft: GLKVector4, _ vectorRight: GLKVector4) -> Bool

Parameters

  • vectorLeft:

    The first vector.

  • vectorRight:

    The second vector.

Return Value

true if all of the vectors’ components are equal , false otherwise.

See Also

Comparison Operations