GLKVector4AllEqualToVector4(_:_:)
Returns a Boolean value that indicates whether each component of the first vector is equal to the corresponding component of a second vector.
Declaration
func GLKVector4AllEqualToVector4(_ vectorLeft: GLKVector4, _ vectorRight: GLKVector4) -> BoolParameters
- vectorLeft:
The first vector.
- vectorRight:
The second vector.
Return Value
true if all of the vectors’ components are equal , false otherwise.