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GLKVector4Make(_:_:_:_:)

Returns a new four-component vector created from individual component values.

Declaration

func GLKVector4Make(_ x: Float, _ y: Float, _ z: Float, _ w: Float) -> GLKVector4

Parameters

  • x:

    The first component.

  • y:

    The second component.

  • z:

    The third component.

  • w:

    The fourth component.

Return Value

An initialized vector.

See Also

Creating Vectors