GLKVector4Make(_:_:_:_:)
Returns a new four-component vector created from individual component values.
Declaration
func GLKVector4Make(_ x: Float, _ y: Float, _ z: Float, _ w: Float) -> GLKVector4Parameters
- x:
The first component.
- y:
The second component.
- z:
The third component.
- w:
The fourth component.
Return Value
An initialized vector.