enable(_:completionHandler:)
Changes the enabled state of the trigger.
Declaration
func enable(_ enable: Bool, completionHandler completion: @escaping @Sendable ((any Error)?) -> Void)func enable(_ enable: Bool) async throwsParameters
- enable:
TRUEto enable the trigger, False to disable it. - completion:
The block executed after the request is processed.
- error
nilon success; otherwise, error object indicating the reason for failure.
Discussion
Triggers can only be enabled when they are in a home. You add triggers to a home using the addTrigger(_:completionHandler:) method of HMHome.
When a trigger is enabled its firing conditions are checked for validity and the system starts tracking the trigger and when it will next fire.
In addition to having valid firing conditions, to be successfully enabled a trigger must have at least one action set associated with it, and every action set associated with the trigger must have at least one action.