init(name:type:mask:positionable:origin:textureMapping:environmentFilename:)
Creates a mesh based calibration from USDZ data and a image-based mask.
Declaration
init(name: String, type: ImmersiveCameraCalibration.CalibrationType, mask: ImmersiveCameraMask? = nil, positionable: Bool = false, origin: ImmersiveCameraCalibration.CameraOrigin = .zero, textureMapping: ImmersiveCameraCalibration.CameraTextureMapping = .identity, environmentFilename: String? = nil)Parameters
- name:
The name to identify the calibration.
- type:
The calibration type providing data to be used as the camera calibration for each eye.
- mask:
Optional override mask definition describing the mask to be used for this calibration. If no mask is provided, the one inside LensParameters will be used.
- positionable:
A flag that indicates whether to anchor this calibration in mixed reality 3D space rather than centering it on the person’s eye position.
- origin:
The position information, in meters, that represents the origin from which to render the calibration in 3D space relative to the person’s eye.
- textureMapping:
The texture mapping that describes how each section of the video frame maps into the calibration.
- environmentFilename:
The USDZ filename for calibrations with a backdrop.