Contents

init(device:venueDescriptor:depthPixelFormat:colorPixelFormat:)

Creates an immersive preview renderer.

Declaration

@MainActor init(device: (any MTLDevice)? = nil, venueDescriptor: VenueDescriptor? = nil, depthPixelFormat: MTLPixelFormat? = nil, colorPixelFormat: MTLPixelFormat? = nil)

Parameters

  • device:

    The MTLDevice to use.

  • venueDescriptor:

    The VenueDescriptor to use to render the ImmersiveVideoFrame.

  • depthPixelFormat:

    The depth pixel format to use.

  • colorPixelFormat:

    The pixel format of the color attachment.

Discussion

The renderer is initialized with optional Metal device and pixel format configurations. If you don’t provide a device, the renderer uses the system default Metal device. You can set the venue descriptor during initialization or update it later through the venueDescriptor property.