init(asset:computeFormatDescription:)
Creates an instance using the passed asset and computes the format description for converting the asset to parametric immersive asset, if requested. Use ParametricImmersiveAssetInfo.isParametricImmersive to check whether the asset is already parametric immersive.
Declaration
init(asset: AVURLAsset, computeFormatDescription: Bool = true) async throwsParameters
- asset:
The original
AVURLAsset. - computeFormatDescription:
A flag that indicates whether to run the calculation for converting the
ParametricImmersiveasset. Opt-out for a quick check if the content is convertible, result is stored in isAssetConvertible.