activateAudioEngine(IOAudioEngine *)
This simply calls activateAudioEngine(IOAudioEngine *audioEngine, bool shouldStartAudioEngine) with a value of true for shouldStartAudioEngine.
Declaration
virtual IOReturn activateAudioEngine(
IOAudioEngine *audioEngine);Parameters
- audioEngine:
The IOAudioEngine instance to be activated. It is treated as a newly allocated instance.
Return Value
Returns true if the audio engine was successfully activated.
See Also
Miscellaneous
activateAudioEngine(IOAudioEngine *, bool)addTimerEventattachAudioPortaudioEngineStartingaudioEngineStoppedcompletePowerStateChangecompletePowerStateChangeActiondeactivateAllAudioEnginesdetachAllAudioPortsdispatchTimerEventsflushAudioControlsfreegetCommandGategetPendingPowerStategetPowerStategetWorkLoopinitinitHardwareinitiatePowerStateChangeperformPowerStateChangeprotectedCompletePowerStateChangeprotectedSetPowerStateremoveAllTimerEventsremoveTimerEventsetConfigurationApplicationBundlesetDeviceCanBeDefaultsetDeviceNamesetDeviceShortNamesetFamilyManagePowersetIdleAudioSleepTimesetManufacturerNamesetPowerStatesetPowerStateActionstartstoptimerFiredwaitForPendingPowerStateChange