getSceneWithCompletionHandler(_:)
Requests a LookAround scene and calls the specified completion handler.
Declaration
func getSceneWithCompletionHandler(_ completionHandler: @escaping @MainActor @Sendable (MKLookAroundScene?, (any Error)?) -> Void)var scene: MKLookAroundScene? { get async throws }Parameters
- completionHandler:
A completion handler the framework calls when the scene request completes to indicate the success or failure of the request.