camera
The camera to use for determining the appearance of the map.
Declaration
@NSCopying var camera: MKMapCamera { get set }Discussion
A camera object defines a point above the map’s surface from which to view the map. Applying a camera to a map can have the effect of giving the map a 3D-like appearance. You can use a camera to rotate the map so that it orients to match the user’s heading or to apply a pitch angle to tilt the plane of the map. You can check the map’s isPitchEnabled property to determine whether the map can use pitch.
Assigning a new camera to this property updates the map immediately and without animating the change. If you want to animate changes in camera position, use the setCamera(_:animated:) method instead.
Don’t set this property to nil. To restore the map to a flat appearance, apply a camera with a pitch angle of 0, which yields a camera looking straight down onto the map surface.