Loading textures and models using Metal fast resource loading
Stream texture and buffer data directly from disk into Metal resources using fast resource loading.
Overview
Configure the sample code project
This sample code project requires the following:
macOS 13 or later, and a Mac with Apple silicon
Xcode 14 or later
See Also
Render workflows
Using Metal to draw a view’s contentsDrawing a triangle with Metal 4Selecting device objects for graphics renderingCustomizing render pass setupCreating a custom Metal viewCalculating primitive visibility using depth testingEncoding indirect command buffers on the CPUImplementing order-independent transparency with image blocksAdjusting the level of detail using Metal mesh shadersCreating a 3D application with hydra renderingCulling occluded geometry using the visibility result bufferImproving edge-rendering quality with multisample antialiasing (MSAA)Achieving smooth frame rates with a Metal display link