Modern rendering with Metal
Use advanced Metal features such as indirect command buffers, sparse textures, and variable rate rasterization to implement complex rendering techniques.
Overview
Configure the sample code project
Because this sample app uses indirect command buffers, you can’t run this sample in the Simulator — you need to run it on a device. To run this sample, use one of the following:
A Mac from mid-2016 and later with macOS 11 and later
An iPad with A11 Bionic and later using iPadOS 14.1 and later
An iOS device with A11 Bionic and later using iOS 14.1 and later
Xcode 12 and later