Contents

Modern rendering with Metal

Use advanced Metal features such as indirect command buffers, sparse textures, and variable rate rasterization to implement complex rendering techniques.

Overview

Configure the sample code project

Because this sample app uses indirect command buffers, you can’t run this sample in the Simulator — you need to run it on a device. To run this sample, use one of the following:

  • A Mac from mid-2016 and later with macOS 11 and later

  • An iPad with A11 Bionic and later using iPadOS 14.1 and later

  • An iOS device with A11 Bionic and later using iOS 14.1 and later

  • Xcode 12 and later

See Also

Multiple techniques