MTL4AccelerationStructureBoundingBoxGeometryDescriptor
Describes bounding-box geometry suitable for ray tracing.
Declaration
class MTL4AccelerationStructureBoundingBoxGeometryDescriptorOverview
You use bounding boxes to implement procedural geometry for ray tracing, such as spheres or any other shape you define by using intersection functions.
Use a MTLResidencySet to mark residency of all buffers this descriptor references when you build this acceleration structure.
Topics
Instance Properties
See Also
Geometry descriptors
MTL4AccelerationStructureGeometryDescriptorMTLAccelerationStructureGeometryDescriptorMTL4AccelerationStructureTriangleGeometryDescriptorMTLAccelerationStructureTriangleGeometryDescriptorMTL4AccelerationStructureCurveGeometryDescriptorMTLAccelerationStructureCurveGeometryDescriptorMTLCurveTypeMTLCurveBasisMTLCurveEndCapsMTLAccelerationStructureBoundingBoxGeometryDescriptor