Contents

MTL4AccelerationStructureBoundingBoxGeometryDescriptor

Describes bounding-box geometry suitable for ray tracing.

Declaration

class MTL4AccelerationStructureBoundingBoxGeometryDescriptor

Overview

You use bounding boxes to implement procedural geometry for ray tracing, such as spheres or any other shape you define by using intersection functions.

Use a MTLResidencySet to mark residency of all buffers this descriptor references when you build this acceleration structure.

Topics

Instance Properties

See Also

Geometry descriptors