MTL4AccelerationStructureMotionBoundingBoxGeometryDescriptor
Describes motion bounding box geometry, suitable for motion ray tracing.
Declaration
class MTL4AccelerationStructureMotionBoundingBoxGeometryDescriptorOverview
You use bounding boxes to implement procedural geometry for ray tracing, such as spheres or any other shape you define by using intersection functions.
Use a MTLResidencySet to mark residency of all buffers this descriptor references when you build this acceleration structure.
Topics
Instance Properties
See Also
Motion geometry descriptors
MTL4AccelerationStructureMotionTriangleGeometryDescriptorMTLAccelerationStructureMotionTriangleGeometryDescriptorMTL4AccelerationStructureMotionCurveGeometryDescriptorMTLAccelerationStructureMotionCurveGeometryDescriptorMTLAccelerationStructureMotionBoundingBoxGeometryDescriptorMTLMotionKeyframeData