Contents

setDepthBias(_:slopeScale:clamp:)

Configures the adjustments a render pass applies to depth values from fragment shader functions by a scaling factor and bias.

Declaration

func setDepthBias(_ depthBias: Float, slopeScale: Float, clamp: Float)

Parameters

  • depthBias:

    A constant bias the render pipeline applies to all fragments.

  • slopeScale:

    A bias coefficient that scales with the depth of the primitive relative to the camera.

  • clamp:

    A value that limits the bias value the render pipeline can apply to a fragment. Pass a positive or negative value to limit the largest magnitude of a positive or negative bias, respectively. Set this value to 0 to disable bias clamping.

See Also

Configuring depth and stencil behavior