---
title: "setDepthClipMode(_:)"
framework: metal
role: symbol
role_heading: Instance Method
path: "metal/mtl4rendercommandencoder/setdepthclipmode(_:)"
---

# setDepthClipMode(_:)

Controls the behavior for fragments outside of the near or far planes.

## Declaration

```swift
func setDepthClipMode(_ depthClipMode: MTLDepthClipMode)
```

## Parameters

- `depthClipMode`: doc://com.apple.metal/documentation/Metal/MTLDepthClipMode to set.

## See Also

### Configuring depth and stencil behavior

- [setDepthStencilState(_:)](metal/mtl4rendercommandencoder/setdepthstencilstate(_:).md)
- [setDepthBias(_:slopeScale:clamp:)](metal/mtl4rendercommandencoder/setdepthbias(_:slopescale:clamp:).md)
- [setDepthTestBounds(_:)](metal/mtl4rendercommandencoder/setdepthtestbounds(_:).md)
- [setStencilReferenceValue(_:)](metal/mtl4rendercommandencoder/setstencilreferencevalue(_:).md)
- [setStencilReferenceValue(front:back:)](metal/mtl4rendercommandencoder/setstencilreferencevalue(front:back:).md)
