---
title: tileHeight
framework: metal
role: symbol
role_heading: Instance Property
path: metal/mtl4rendercommandencoder/tileheight
---

# tileHeight

Sets the height of a tile for this render pass.

## Declaration

```swift
var tileHeight: Int { get }
```

## See Also

### Drawing with tile shaders

- [dispatchThreadsPerTile(_:)](metal/mtl4rendercommandencoder/dispatchthreadspertile(_:).md)
- [tileWidth](metal/mtl4rendercommandencoder/tilewidth.md)
