Contents

init(transformationMatrix:options:mask:intersectionFunctionTableOffset:accelerationStructureIndex:userID:)

Creates a new acceleration structure instance.

Declaration

init(transformationMatrix: MTLPackedFloat4x3, options: MTLAccelerationStructureInstanceOptions, mask: UInt32, intersectionFunctionTableOffset: UInt32, accelerationStructureIndex: UInt32, userID: UInt32)

Parameters

  • transformationMatrix:

    The transform for placing and orienting the instance in the scene.

  • options:

    The options for the instance.

  • mask:

    A mask to use for the instance when testing a ray against the geometry.

  • intersectionFunctionTableOffset:

    An offset to apply to the intersection function table when testing a ray against the instance.

  • accelerationStructureIndex:

    The index of the acceleration structure to use for the instance.

  • userID:

    The user identifier for the instance.

See Also

Creating an instance descriptor