resetTextureAccessCounters(_:region:mipLevel:slice:)
Encodes a command that resets a sparse texture’s access data for a specific region, mipmap level, and slice.
Declaration
func resetTextureAccessCounters(_ texture: any MTLTexture, region: MTLRegion, mipLevel: Int, slice: Int)optional func resetTextureAccessCounters(_ texture: any MTLTexture, region: MTLRegion, mipLevel: Int, slice: Int)Parameters
- texture:
A sparse texture instance.
- region:
A region within the sparse texture’s
mipLevel, in sparse tile coordinates. - mipLevel:
A mipmap level within the sparse texture.
- slice:
A slice within the sparse texture.