Contents

sampleCounters(sampleBuffer:sampleIndex:barrier:)

Encodes a command that samples the GPU’s hardware counters during a blit pass and stores the data in a counter sample buffer.

Declaration

func sampleCounters(sampleBuffer: any MTLCounterSampleBuffer, sampleIndex: Int, barrier: Bool)

Parameters

  • sampleBuffer:

    A counter sample buffer where the command stores the sample data.

  • sampleIndex:

    A location within sampleBuffer where the command stores the sample data.

  • barrier:

    A Boolean value that indicates whether the command inserts a barrier before taking the sample.

Mentioned in

Discussion

Inserting a barrier ensures that any work you encode with this encoder is complete before the GPU samples the hardware counters. If you don’t insert a barrier, the GPU can sample the counters concurrently with other commands you encode with this encoder. Using a barrier can help the counter results be more predictable and repeatable, but it may adversely affect your app’s runtime performance.

See Also

Sampling counters