Contents

synchronize(resource:)

Encodes a command that synchronizes the CPU’s copy of a managed resource, such as a buffer or texture, so that it matches the GPU’s copy.

Declaration

func synchronize(resource: any MTLResource)

Parameters

Mentioned in

Discussion

This method ensures the CPU can correctly read all the changes a GPU makes to a resource that uses the managed storage mode. For the resources you create with MTLStorageMode.managed, the CPU and GPU each have a copy of that resource. As the GPU modifies its copy, the CPU’s copy remains unchanged until you synchronize with a command, such as this one.

The CPU can access the updated content from its copy of the resources after the synchronization command completes.

See Also

Synchronizing managed resources